Ich gebs zu, ich hab es bis eben leider vergessen gehabt, aber jetzt hol ich es nach und stelle die NSC Liste zusammen:
Council of Waterdeep:
The Harpers
Remallia Haventree - Female Moon Elf Fighter (Honest, Freindly)
Leosin Erlanthar - Male Half-Elf Monk
The Harpers measure success in the value and
quantity of intelligence gained by a course of action, as
well as how that knowledge can be used to leverage an
enemy into submission. The Harpers are willing to cooperate with unsavory
types and leverage evil assets, but not if doing so
endangers others unnecessarily. They can respect
the deftness and skill needed to make such an
arrangement, even if they do not like the arrangement
itself.
The Order of the Gauntlet
Ontharr Frume - Male Human Paladin (Friendly, Hot-tempered)
Just as good deeds must be performed in the light for
all to see, evil must be shunned and fought at every turn.
Members of the order can be won over by heroic and
righteous deeds, but they will turn against characters
who cooperate with or tolerate evil. The order can best
be swayed by actions that demonstrate heroism and
divine providence
The Emerald Enclave
Delaan Winterhound - Male Half-Elf Ranger (Quiet)
There is no question that Tiamat must be stopped, but
the Emerald Enclave wants to see the world restored
to order. This sometimes means taking a middle
ground in battles between good and evil. Delaan is
acutely aware of the destruction accompanying the
recent activities of the Cult of the Dragon. He knows
the cult must be destroyed for upsetting the balance of
nature, and he knows that many dragons supporting
the cult will die before the end. He would rather not kill
unnecessarily, however.
Delaan is initially reserved in his support of the party.
To earn his respect, the characters must recognize that
their battle is not just to save civilization but to preserve
the natural order. He thus objects to many actions that
good or neutral characters might not think twice aboutincluding
destroying chromatic dragon eggs and other
acts that disrupt the natural cycle.
The Lords´ Alliance
Open Lord of Waterdeep Lady Laeral Silferhand - Female Human Wizard (Quiet, Curious)
Laeral’s primary concern is keeping all parties at
the negotiating table, and making sure that concrete
actions result from each council’s discussions. However,
she is leery of committing troops to battle. No stranger
to the horrors of war, she is keenly aware that the
lands represented by the Lords’ Alliance need their
soldiers for the protection of their own people
Lord Protector of Neverwinter Lord Dagult Neverember - Male Human Fighter (Honest)
Dagult demands order and rewards discipline, but
he is pragmatic and driven by results above all else. He
knows that nothing comes without effort, and sacrifices
must be made when necessary.
Delegate of the Dwarfs of the North Ambassador 'Connerad Brawnanvil - Male Shield Dwarf Fighter (Hot-tempered, Suspicious)
Even though Connerad hates dragons, devils,
and cultists alike, he is as stubborn as a mule about
committing troops anywhere but his homeland.
The dwarven kingdoms in the North have lost many
people in recent years, and the dwarves that remain
are struggling to retain ancient lands only recently
reclaimed. Like Ontharr Frume of the
Order of the Gauntlet, Connerad responds well to bold
demonstrations of heroism. However, he is personally
and deeply insulted by any slight against dwarves or
intrusions by the characters into dwarven affairs.
Delegate of Baldur´s Gate, Leader of the Flaming Fist Marshall Ulder Ravengard - Male Human Fighter (Honest)
Ravengard is a stern warrior dedicated to discipline
and results. Having risen through the ranks of
the Flaming Fist by the might of his blade and the
sharpness of his wits, he sometimes lacks sophistication
and tact, but he possesses an unwavering commitment
to the law. More comfortable working with soldiers than
adventurers, Ravengard is used to giving orders and
having them obeyed without question.
Though Baldur’s Gate is still recovering from the
havoc caused by the resurrection within the city of
Bhaal, god of murder, the metropolis remains one of
Faerun’s most populous, wealthy, and powerful cities.
Ravengard recognizes his duty to protect the city above
all else, and the Flaming Fist’s tired reserves are
desperately needed for reconstruction and policing.
However, he would love to see the Flaming Fist take a
leading role in the fight against the Cult of the Dragon,
if only to give the defenders of Baldur’s Gate a stature
befitting the greatest city in Faerun.
King of the Misty Forest King Melandrach - Male Wild Elf Fighter/Druid (Quiet, Arrogant)
During meetings of the council, Melandrach
consistently argues for caution and more information,
and nothing the adventurers say seems to make any
difference.
Delegate of Silverymoon Taern "Thunderspells" Hornblade - Male Human Wizard (ponderous, Curious)
The wizard led Silverymoon for many years as high mage, but
eventually ceded control to Methrammar, leader of the
city’s army and son of its most famous ruler, Alustriel
He is one of the most
cautious delegates, knowing that Silverymoon’s great
wards of protection have stood against dragons before.
Fearing that committing soldiers to the effort against
the Cult of the Dragon might leave the city weakened.
Formal Representative of Daggerford Sir Isteval - Male Human Paladin (Honorable, Wise, Dour)
Sir Isteval is a former adventurer and Purple Dragon
Knight of Cormyr. Though not an actual member of
the Lords’ Alliance, he is present at the Council of
Waterdeep as the alliance’s nominal representative for
Daggerford. That small settlement can contribute little
to the effort to defeat the Cult of the Dragon, however,
and in truth, Isteval has been drafted by Cormyr to
gain insight into what looks to be a war brewing on its
western border. A veteran dragon slayer, Isteval bears a wound in his
leg that resists magical healing, and he walks with a
cane made from a bone of the green dragon that dealt
him the injury. The paladin can be a helpful source of
dragon lore, but his advice is always guarded. He sees
his infirmity as a reminder from his god Lathander of
the dangers of hubris. As befits his deity’s ethos, Isteval
has chosen to treat his injury as a reason to encourage
the heroics of others even as his own legend fades. Still,
at times like these when the world needs heroes, he
doesn’t like being reminded that he must watch the fight
from the sidelines.
Die Informationen die ich zusätzlich reingeschrieben *hust* kopiert *hust* hab, ist das was ihr am Verhalten und dergleichen der einzelnen Teilnehmer mitbekommen habt, während den Ratssitzungen