Pathfinder Adventure Card Game (Organized Play) - SL nestea78/Baerlie [Runde ist voll]

  • So, die Box ist hergerichtet. Alle Adventures einsortiert, die Szenarien ausgedruckt :)


    Nächster Termin: 13.5.!


    Habe gestern festgestellt, dass es sogar zwei "Seasons" für die Mummy's Mask Box gibt.


    Wegen Spieldauer, es gibt pro Season:
    1 Adventure Path, der aus
    6-7 Adventures besteht, die wiederum aus
    5-6 Szearien bestehen.


    Man ist also doch einige Abende beschäftigt :)

  • Super! :thumbsup:


    Termin ist notiert, jetzt muss nur mehr die Bestellung rechtzeitig ankommen...


    Ok, das sind dann also mindestens 60 Szenarien.
    Wenn wir also pro Abend max. 2 Szenarien schaffen (wird sich wohl nicht immer ausgehen) und 1x/Monat spielen, haben wir mit dieser Box mindestens 2,5 Jahre zu tun... :mrgreen:

  • Ich hab jetzt grad bei diesem Fantasy Versand nachgefragt wegen der restlichen Class Decks. Die Dame vom Kundenservice meinte, dass sie beim Großhändler bestellt wurden, der kann aber kein Lieferdatum nennen. Sie hat aber angeboten Teile der Bestellung zu stornieren wenn wir wollen.


    Warten oder Stornieren?

  • Catastrophe struck the world 10,000 years ago, and mighty
    Osirion was one of the first great nations to rise from the
    ashes. For centuries its pharaohs oversaw a golden age
    of expansion and innovation while crushing rivals such as the
    Tekritanin League and the golem armies of the Jistka Imperium.
    Eventually, though, the kingdom began to stagnate, its leaders
    unable to match the splendid accomplishments of their forebears.
    Following millennia of decline and foreign occupation, Osirion
    is once again autonomous and prospers under the Ruby Prince
    Khemet III.
    Hoping to uncover forgotten secrets that his kingdom might
    employ while encouraging foreign traffic into the increasingly
    prosperous land, the Ruby Prince opened Osirion to foreign
    explorers approximately a decade ago. Those hoping to plunder
    tombs and make their fortune are subject to Osirian customs
    agents who reclaim the most historically sensitive finds and collect
    a modest tax on other goods. Yet even this is hardly enough to
    discourage treasure-hunters—not when one could uncover gold,
    lost magic, or even a piece of one of the legendary Shory flying
    cities from a lost age.
    Among the region’s most influential archaeological operations
    is the Pathfinder Society, an international league of explorers and
    adventurers dedicated to discovering and chronicling the world’s
    mysteries. You recently completed your training as a Pathfinder
    agent in Absalom and set out for Osirion, dreaming of the ancient
    secrets buried beneath the sands and stone. Before you embark
    overland, though, it’s critical that you meet with Venture-Captain
    Norden Balentiir, who coordinates Pathfinder activity throughout
    Osirion and is an invaluable sage of which sites remain unexplored
    and unspoiled by common looters.
    As your ship approaches Sothis, you can take in its beauty
    firsthand. Smooth-sided structures of tawny stone stand tall and
    proud, many capped with sparkling domes and adorned with
    spectacular columns. Famous temples tower over the skyline,
    including the Necropolis of the Faithful, overseen by Pharasma’s
    priests. It’s a stark reminder that even though Osirion condones
    treasure-hunting, the Lady of Graves demands that all respect the
    dead. Perhaps greatest of all Sothis’s monuments is the Black Dome,
    a colossal, translucent scarab beetle that stands at the city’s center.
    History says that this was once Ulunat, a destructive behemoth laid
    low by the city’s founder and now inhabited by its elite.
    There’s little time for sightseeing here, though—once you meet
    with Norden Balentiir, the archaeological wealth of all Osirion will
    be yours to explore. What you uncover might not just change your
    fortunes; it could change the world!


    Venture-Captain Norden Balentiir smiles as you take a
    seat in the gardens of the Sandswept Halls. This is the
    Pathfinder lodge in Sothis, capital of the desert nation of
    Osirion. Sycamores and tamarisks provide shade, and a lattice of
    grapevines and hanging plants grow on surrounding trellises. The
    venture-captain invited you to take part in a secret mission, and
    you are aware that the deceptively casual open-air meeting is just
    one of the skilled alchemist’s precautions against discovery. The
    Pathfinders are not free of troubles: death cultists successfully
    assaulted the lodge nearly a decade ago, and rogue Pathfinder
    agents stole from its vaults the following year. The venturecaptain
    focuses his cunning mind and engineering expertise on
    enhancing the lodge’s protections. Back when the Sandswept Halls
    was a Keleshite prison, the old wards held. They will hold again.
    “My friends,” he says, “thank you for joining me today. As you
    know, Osirion has been granting access to new archaeological sites
    by auction and lottery; it’s the Ruby Prince’s new plan to stimulate
    the economy. There’s a ruined city called Shotep-Kara, taken by
    the Obari Ocean 3,000 years ago. Most people have forgotten
    that it even existed. Long story short, the Aspis Consortium
    managed to gain official permission to excavate a small portion
    of the ruins in the shallows, the section of the city that was once
    closest to the shore. I have reason to believe that these ruins might
    hold secrets connected to the elemental planes; in fact, the city
    once held powerful portals that acted as secret sea lanes for the
    Four Pharaohs of Ascension. Thus, the ruins might prove useful
    in our study of our notable recent acquisition: a gem called the
    Untouchable Opal, and the elemental lord of air trapped within.
    “This represents an opportunity we cannot ignore, and I believe
    you are best equipped to handle it. I ask that you head east to the
    Burning Cape, locate the Aspis camp, and infiltrate it without
    being spotted. A rabidly anti-Pathfinder faction within the Aspis
    Consortium recently collapsed, and we’ve brokered an uneasy
    peace with the Aspis. They’re nonetheless our main rivals, so
    don’t take anything for granted. Figure out what the Aspis know
    so far, and, if possible, explore the Aspis site yourselves in search
    of useful lore. A word of warning: Don’t stray past the dig site in
    the shallows marked by the Aspis, as the deeper city could prove
    too dangerous even for agents of your skills. Return here with
    whatever information you can gather; if you find any actionable
    intelligence, I’ll see to it that you’ll have the first crack at using it.
    Good luck, Pathfinders.”

  • Es waren zwei armor: einmal ein Catching Cape und einmal eine Filtering Hood
    Waffe haben wir keine gefunden
    Wir hatten auch zwei items: Einmal so eine Feather of Maat und noch irgendwas
    Dann waren es glaub ich 4 Allies und 4 Spells?
    wir hatten 12 Sachen insgesamt, für 6 Personen je zwei
    Davon hab ich mir ein Item genommen


    Edit:
    Soweit ich weiß kann ich an allen genannten Terminen. Aber ich check das heute abend nochmal

    Robert a.k.a Emeric

    Magic is believing in yourself. If you can do that, you can make anything happen- Johann Wolfgang von Goethe