Beiträge von Smirg

    Discard Pile (2 + 2 Tech):

    Draw Pile empty

    Hand (4 + 1 Technician):


    Initial Gold 5 (5 from Workers)

    Worker #6

    Tech 1 > 4 Gold

    Argagarg Garg > 2 Gold

    Forest's Favor auf Argagarg Garg > 0 Gold



    Base: 17 HP, Tech 1

    Patrol Zone: Argagarg Garg (L1, 2/4+1; Rune), Wisp (0+1/1), -, -, -

    Board: Rich Earth

    Floating Gold: 0


    Discard 3 > Discard Pile (9):

    Draw 5 (immediate reshuffle):

    Remaining Draw Pile (4):

    ToDo: Tech to empty Discard

    Ich probiere es nochmal, und fange diesmal an. Habe einen ziemlich guten Draw dafür bekommen...


    Initial Draw Pile:

    Merfolk Prospector, Playful Panda, Tiger Cup, Young Treant, Ironbark Treant, Spore Shambler, Verdant Tree, Rich Earth, Forest's Favor, Rampant Growth

    Initial Hand:


    Initial Gold 4 (4 from Workers)

    Rich Earth > 1 Gold

    Worker #5

    Merfolk Prospector > 0 Gold


    Base: 20 HP

    Patrol Zone: -, -, -, Merfolk Prospector (+1 Card, 1/1), -

    Board: Rich Earth

    Floating Gold: 0


    Discard 2 > New Discard Pile (2):

    Draw 4:

    Remaining Draw Pile:

    ToDo: Tech

    Discard Pile (11 + 2 Tech):

    Hand (3):

    Draw Pile empty



    Initial Gold 9 (9 from Workers)

    Worker #10 > 8 Gold

    Young Treant > 6 Gold, +1 Card (triggers reshuffle)

    Tiger Cup > 4 Gold

    Master Midori > Stufe 5 (0 Gold)



    Base: 15 HP, Tech 1, Tech 2 (Balance)

    Patrol Zone: Tiger Cup (3/3+1), - , Master Midori (+1 Gold, L1, 2+1/3), - , Young Treant (0/2, 1 resist)

    Board: -

    Floating Gold: 0


    Discard 1 > New Discard Pile (1):

    Draw 3:

    Remaining Draw Pile (9):

    Discard Pile (0 + 2 Tech):

    Hand (3):

    Draw Pile (3):


    Initial Gold 8 (8 from Workers)

    Worker #9 > 7 Gold

    Moment's Peace > 5 Gold

    Tech 2 (Balance) > 1 Gold

    Base: 17 HP, Tech 1, Tech 2 (Balance)

    Patrol Zone: -, Master Midori (L1, 2+1/3) , -, - , -

    Board: -

    Floating Gold: 1


    Discard 1 > New Discard Pile (4):

    Draw 3:

    Draw Pile empty

    ToDo: Tech

    Discard Pile (2 + 2 Tech):

    Hand (4):

    Draw Pile (6):


    Initial Gold 8 (7 from Workers, 1 from Scavenger)

    Worker #8 > 7 Gold

    Master Midori > 5 Gold

    Moment's Peace > 3 Gold

    Forest's Favor auf Calamandra > 1 Gold

    Calamandra Moss wird Level 2 > 0 Gold


    Base: 20 HP, Tech 1, Heroes Hall

    Patrol Zone: Calamandra Moss (L2, 3/4+1, Rune), - , -, - , -

    Board: Master Midori (L1, 2/3)

    Floating Gold: 0


    Discard 1 > New Discard Pile (7):

    Draw 3:

    Remaining Draw Pile (3):

    ToDo: Tech to empty discard

    Initial Discard Pile (5 + 2 Tech):

    Initial Hand (5):


    Initial Gold 7 (6 from Workers, 1 from Scavenger)

    Worker #7 > 6 Gold

    Merfolk Prospector > 5 Gold

    Ironbark Treant > 2 Gold

    Heroes Hall > 0 Gold


    Base: 20 HP, Tech 1, Heroes Hall

    Patrol Zone: Ironbark Treant (1/2+3), - , Merfolk Prospector (+1 Gold, 1/1), - , Frog (1/1, 1 resist)

    Board: Calamandra Moss (L1, 2/3)

    Floating Gold: 0


    Discard 2 > New Discard Pile (10):

    Draw 4 (initial reshuffle):

    Remaining Draw Pile (6):

    ToDo: Tech to empty discard

    Initial Discard Pile (4 + 2 Tech - nochmal angepasst):

    Initial Hand (5 + 1, which triggers reshuffle):


    Initial Gold 7 (6 from Workers, 1 from Scavenger)

    Calamandra Moss > 5 Gold

    Murkwood Allies (Frogtastic) > 0 Gold

    Base: 20 HP, Tech 1

    Patrol Zone: Wisp (0/1+1), Frog (1/1), Frog (1/1), Frog (1/1), Frog (1/1)

    Board: Calamandra Moss (L1, 2/3)

    Floating Gold: 0


    Discard 4 > New Discard Pile (5):

    Draw 5 (draw pile empty:

    ToDo: Tech

    Initial Draw Pile:

    Initial Hand:


    Initial Gold 5 (5 from Workers)

    Worker #6 > 4 Gold

    Merfolk Prospector > 3 Gold

    Argagarg Garg > 1 Gold

    > Beschwört 1 Wisp

    Tech 1 > 0 Gold


    Base: 20 HP, Tech 1

    Patrol Zone: -, Wisp (0+1/1), Argagarg Garg (+1 Gold, L1, 1/3), Merfolk Prospector (+1 Card, 1/1), -

    Board: -

    Floating Gold: 0


    Discard 3 > New Discard Pile (3 + 2 Tech):

    Draw 5 > New Hand (afterwards Draw Pile empty):

    Ah. Ok. Dachte das wäre normal einfach ein Resultat seiner 0 Stärke dass er nie angreift. Aber stimmt.

    Dann hat deine Base noch 8 HP und der Young Treant steht im Technician.


    (Hab auch nicht dazugeschrieben, dass das Ogre Recruiting verfällt weil nicht genug Gold, aber sollte eh logisch sein)

    Initial Discard Pile (0 + 2 Tech):

    Initial Draw Pile (6):

    Initial Hand (5):


    Initial Gold 8 (8 from Workers)

    Worker #9 > 7 Gold

    Captain Zane > 5 Gold

    Surprise Attack > 0 Gold

    Bloodburn macht 1 Schaden auf Ironbark Treant > 2 Runes, 4 HP left on Treant

    Shark #1 (with Drakk Frenzy) killt den Ironbark Treant > Bloodburn wieder voll

    Shark #2 killt Midori

    > Du ziehst eine Karte

    > Drakk Ramhorn wird Max Level

    Firebat (auch Drakk Frenzy) killt den Tower und nimmt noch 1 Schaden von ihm > Firebat auf 1 HP

    > Deine Base ist auf 16 HP

    Captain Zane und Drakk Ramhorn killen dein Tech 2

    > Deine Base ist auf 14 HP

    Ogre Recruiter und Young Treant attackieren deine Base > 7 HP


    Base: 20 HP, Tech 1, Tech 2 (Blood)

    Patrol Zone: -, -, -, -, -

    Board: Captain Zane (L1, 2/2), Drakk Ramhorn (L 6, 3/4), Firebat (3/1), Ogre Recruiter (5/2), Young Treant (0/2), Bloodburn****

    Floating Gold: 0


    Discard 3 > New Discard Pile (6):

    Draw 5:

    Remaining Draw Pile (1):

    ToDo: Tech

    Initial Discard Pile (0 + 2 Tech):

    Initial Draw Pile (3):

    Initial Hand (5):


    Initial Gold 8 (8 from Workers)

    Bloodburn macht 1 Schaden auf Water Elemental > 1 Rune

    Gunpoint Taxman tradet mit Water Elemental > 3 Runen

    Ogre Recruiter > 3 Gold

    Charge auf Ogre Recruiter > 1 Gold

    Ogre Recruiter killt Argagarg

    > Du ziehst eine Karte

    > Drakk Ramhorn bekommt 2 Level

    > Ich übernehme den Young Treant

    > Ogre Recruiter hat noch 2 HP

    Drakk Ramhorn wird Level 4 > 0 Gold

    Drakk Ramhorn killt den Verdant Tree und nimmt 1 Schaden

    Nautical Dog und Firebat killen dein Tech 2

    > Nautical Dog stirbt

    > Firebat nimmt 1 Schaden



    Base: 20 HP, Tech 1, Tech 2 (Blood)

    Patrol Zone: -, -, Young Treant (+1 Gold, 0/2), -, -

    Board: Drakk Ramhorn (L 4, 2/2), Firebat (3/2), Ogre Recruiter (5/2), Bloodburn****

    Floating Gold: 0


    Captain Zane available again next Round


    Discard 3 > New Discard Pile (6):

    Draw 5 (remaining 3, reshuffle, draw 2):

    Remaining Draw Pile (6):

    ToDo: Tech

    Initial Discard Pile (0 + 2 Tech):

    Initial Draw Pile (3):

    Initial Hand (5):


    Initial Gold 8 (7 from Workers, 1 floating)

    Worker #8 > 7 Gold

    Tech 2 (Blood) > 3 Gold

    Gunpoint Taxman und Captain Zane killen den Ironbark Treant

    > Gunpoint Taxman nimmt 1 Schaden

    > Captain Zane stirbt, Argagarg bekommt 2 Level

    > Bloodburn hat insgesamt 3 Runen

    Die Firebat-Ability tötet Galina Glimmer > 2 Gold

    > Bloodburn is voll

    Bloodburn macht dem Verdant Tree 1 Schaden

    > 2 Runen übrig

    Nautical Dog killt den Wisp

    > Bloodburn hat wieder 3 Runen

    Drakk Ramhorn > 0 Gold


    Base: 20 HP, Tech 1, Tech 2 (Blood)

    Patrol Zone: Drakk Ramhorn (1/3+2), -, -, -, -

    Board: Firebat (3/3), Nautical Dog (1/1), Gunpoint Taxman (3/2), Bloodburn***

    Floating Gold: 0


    Captain Zane not available next Round


    Discard 3 > New Discard Pile (5):

    Draw 5 (remaining 3, reshuffle, draw 2):

    Remaining Draw Pile (3):

    ToDo: Tech

    Initial Discard Pile (0 + 2 Tech):

    Initial Draw Pile (3):

    Initial Hand (5):


    Initial Gold 6 (6 from Workers)

    Worker #7 > 5 Gold

    Gunpoint Taxman > 3 Gold

    Firebat > 1 Gold

    Captain Zane killt den Merfolk Prospector > Bloodburn +1 Rune, du ziehst eine Karte


    Base: 20 HP, Tech 1

    Patrol Zone: Firebat (3/3+2), -, -, -, -

    Board: Captain Zane (L1, 2/1), Nautical Dog (1/1), Gunpoint Taxman (3/3), Bloodburn**

    Floating Gold: 1



    Discard 2 > New Discard Pile (4):

    Draw 4 (remaining 3, reshuffle, draw 1):

    Remaining Draw Pile (3):

    ToDo: Tech to empty Discard

    Initial Discard Pile (3 + 2 Tech):

    Initial Draw Pile empty

    Initial Hand (5):


    Initial Gold 5 (5 from Workers)

    Worker #6 > 4 Gold

    Tech 1 > 3 Gold

    Nautical Dog > 2 Gold

    Captain Zane > 0 Gold


    Captain Zane killt den Young Treant

    > Du ziehst eine Karte

    > Bloodburn +1 Rune


    Base: 20 HP, Tech 1

    Patrol Zone: -, -, -, -, -

    Board: Captain Zane (L1, 2/2), Nautical Dog (1/1), Bloodburn*

    Floating Gold: 0


    Discard 3 > New Discard Pile (8):

    Draw 5 (immediate reshuffle):

    Remaining Draw Pile (3):

    ToDo: Tech to empty Discard

    Initial Draw Pile:

    Initial Hand:


    Initial Gold 4 (4 from Workers)

    Worker #5 > 3 Gold

    Bloodburn > 0 Gold


    Base: 20 HP

    Patrol Zone: -, -, -, -, -

    Board: -

    Floating Gold: 0


    Discard 3 > New Discard Pile (3 + 2 Tech):

    Draw 5 > New Hand (afterwards Draw Pile empty):

    Initial Discard Pile (6):

    Initial Draw Pile (5):

    Initial Hand (4):



    Initial Gold 10 (10 from Workers)

    Firehouse killt den Young Treant > 9 Gold, Firehouse enttappt

    Doubleshot Archer attackiert Calamandra

    > Calamandra hat noch 2 HP

    > Deine Base nimmt 3 Schaden > 15 HP

    Firehouse killt Calamandra > Firehouse enttappt

    > Jaina Stormborne wird Level 3

    Jaina Stormborne wird Level 4 > 8 Gold

    Firebat > 6 Gold

    Charge auf den Firebat > 4 Gold

    Firebat attackiert dein Tech 3 für 4 Schaden

    Firehouse killt dein Tech 3 > Firehouse enttappt

    > Deine Base nimmt 2 Schaden > 13 HP

    Jaina Stormborn attackiert dein Tech 1 > 3 Schaden

    Firehouse killt dein Tech 1 > Firehouse enttappt

    > Deine Base nimmt 2 Schaden > 11 HP

    Drakk Ramhorn und Firehouse attackieren deine Base > 8 HP

    Firehouse > 1 Gold


    If you have a problem, call the Firehouse!


    Base: 18 HP, Tech 1, Tech 2 (Fire)

    Patrol Zone: -, -, -, -, -

    Board: Jaina Stormborne (L4, 3/3), Drakk Ramhorn (L1, 1/3), Doubleshot Archer, Firehouse, Firehouse, Firebat

    Floating Gold: 1


    Captain Zane becomes available again for next turn


    Discard 1 > New Discard Pile (8):

    Draw 3 (1 remaining, reshuffle, draw 2):

    Remaining Draw Pile (6):

    Initial Discard Pile (0+2 Tech):

    Initial Draw Pile (5):

    Initial Hand (4):


    Initial Gold 9 (9 from Workers)

    Worker #10 > 8 Gold

    Makeshift Rambaster und Captain Zane traden mit dem Stalking Tiger

    Drakk Ramhorn > 6 Gold

    Firehouse > 3 Gold

    Doubleshot Archer > 0 Gold



    Base: 20 HP, Tech 1, Tech 2 (Fire)

    Patrol Zone: -, -, -, Jaina Stormborne (+1 Card; L1, 2/3), -

    Board: Drakk Ramhorn (L1, 1/3), Doubleshot Archer, Firehouse

    Captain Zane unavailable next turn

    Floating Gold: 0


    Discard 2 > New Discard Pile (4 + 2 Tech):

    Draw 4:

    Remaning Draw Pile (1):

    Initial Discard Pile (4+2 Tech):

    Initial Draw Pile empty

    Initial Hand (4):


    Initial Gold 8 (8 from Workers)

    Worker #9 > 7 Gold

    Captain Zane > 5 Gold

    Captain Zane wird Max-Level > 0 Gold

    > Seine Max-Band-Fähigkeit tut nichts, weil targeted und kein Gold dafür

    Captain Zane killt den Centaur und hat noch 1 HP

    Makeshift Rambaster zerstört den Verdant Tree




    Base: 20 HP, Tech 1, Tech 2 (Fire)

    Patrol Zone: -, -, -, Jaina Stormborne (L1, 2/3), -

    Board: Captain Zane (L6, 4/1), Makeshift Rambaster (1/2)

    Floating Gold: 0


    Discard 3 > New Discard Pile (10):

    Draw 5 (immediate reshuffle, then draw):

    Remaning Draw Pile (5):

    ToDo: Tech (to empty discard)

    Initial Discard Pile (2 Tech):

    Initial Draw Pile (4):

    Initial Hand (4):


    Initial Gold 7 (7 from Workers)

    Worker #8 > 6 Gold

    Tech 2 (Fire) > 2 Gold

    Firebat > 0 Gold

    Jaina Stormborne und Makeshift Rambaster töten gemeinsam den Young Treant



    Base: 20 HP, Tech 1, Tech 2 (Fire)

    Patrol Zone: -, Firebat (3+1/3), -, -, -

    Board: Jaina Stormborne (L1, 2/3), Makeshift Rambaster (1/2)

    Floating Gold: 0


    Discard 2 > New Discard Pile (4):

    Draw 4 (afterwards empty Draw Pile):

    ToDo: Tech

    Initial Discard Pile (5):

    Initial Hand (5; Draw Empty):


    Initial Gold 6 (6 from Workers)

    Worker #7 > 5 Gold

    Scorch killt den Playful Panda > 2 Gold, du bekommst 1 Gold

    Mad Man tradet mit Merfolk Prospector > Du ziehst eine Karte

    Makeshift Rambaster > 0 Gold

    Makeshift Rambaster und Jaina Stormborne killen dein Tech 1 > Base 18 HP


    Base: 20 HP

    Patrol Zone: -, -, -, -, -

    Board: Jaina Stormborne (L1, 2/3), Makeshift Rambaster (1/2)

    Floating Gold: 0


    Discard 2 > New Discard Pile (8):

    Draw 4 (triggers initial reshuffle):

    Remaining Draw Pile (4):

    ToDo: Tech (to empty Discard)