Für 16.7.:
There have been some close calls, but your reconnaissance has
been productive so far. You have a map of the dig site, and
you’ve learned that the Aspis are employing modified mining
constructs to assist with heavy labor underwater. The damage
they might cause in the process of excavating treasures could be
irreparable.
As you are getting ready to leave Merai’s thankfully vacant tent,
a Taldan woman in a foppish hat suddenly appears, grabbing one
of the water breathing potions Merai was brewing. You and the
new intruder stop and stare at each other, each realizing you can’t
make a commotion or you’ll both be caught. She turns and runs,
and you grab potions of your own and pursue.
Reward:
For the rest of the Adventure Path, 1 character may temporarily replace 1 spell in her deck with the spell
Remove Curse. At the end of each scenario, return the spell to the game box.
As you chase the Taldan infiltrator in the foppish hat, it
quickly becomes clear why she stole one of Merai’s water
breathing potions: she’s headed for the dig site! That
knowledge is a poor consolation for the fact that the Taldan
managed to significantly outpace you, likely by using a spell to
increase her speed.
As you swim into the shallows, you see in the distance the
beginnings of the Aspis dig site and the ruins of Shotep-Kara.
You begin to imagine what this place must have looked like at
the height of Tumen, during the time of the Four Pharaohs of
Ascension. The crumbling, waterlogged monuments, temples,
and docks suggest a time when this place was a commercial
and military powerhouse, the gateway to the wonders of Ancient
Osirion.
However, you don’t have long to ponder before you hear a
strange crashing sound. You look behind you to see a floating,
horned beast head followed by the Aspis’s contingent of mining
constructs! You take a moment to ponder the strange sight
before you remember that the creature is a doru, the least of
the divs. Divs arise from corrupted genies exiled to the depths
of Abaddon, and their ancient hatred of mortalkind leads them
to despoil all that which mortals create. But doru in particular
are obsessive gatherers of secrets and able to become invisible
whenever it suits them; it would have been a simple matter for
the creature to learn the constructs’ secret commands. But that
still doesn’t completely explain its actions. You don’t have more
time to consider the implications—now is the time to fight!